using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class GameUtils
{
    public static string GetSceneName(eSecnesType sceneType)
    {
        switch (sceneType)
        {
            case eSecnesType.Scene1:
                return "Scene1";
                break;
            case eSecnesType.Scene2:
                return "Scene2";
                break;
            case eSecnesType.Scene3:
                return "Scene3";
                break;
            case eSecnesType.Scene4:
                return "Scene4";
                break;
            case eSecnesType.Scene5:
                return "Scene5";
                break;
            default:
                return null;
                break;
        }
    }
}
